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	<title>Absent Logic</title>
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	<link>http://ilsken.net/blog</link>
	<description>"Fighters don't quit &#038; quitters don't fight"</description>
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		<item>
		<title>Counter-Strike Source Radar Hack Tutorial</title>
		<link>http://ilsken.net/blog/gamehacking/counter-strike-source-radar-hack-tutorial/</link>
		<comments>http://ilsken.net/blog/gamehacking/counter-strike-source-radar-hack-tutorial/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:17:57 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Gamehacking]]></category>
		<category><![CDATA[counter strike source radar hack]]></category>
		<category><![CDATA[counter strike source radar hack tutorial]]></category>
		<category><![CDATA[css radar hack]]></category>
		<category><![CDATA[css radar hack tutorial]]></category>
		<category><![CDATA[radar hack tutorial]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=130</guid>
		<description><![CDATA[Alright. You need: Memory searcher (I use Cheat Engine) Debugger (I use OllyDbg) 1. Start a local game 2. Join a team 3. Add a bot in opposite team 4. Set sv_cheats 1 and bot_stop 1 5. Walk up to the bot so you see it on your radar 6. Search for value 1 as [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/gamehacking/counter-strike-source-radar-hack-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WPUniquePost &#8211; WordPress Translator Unique Content Plugin</title>
		<link>http://ilsken.net/blog/programming/wpuniquepost-wordpress-translator-unique-content-plugin/</link>
		<comments>http://ilsken.net/blog/programming/wpuniquepost-wordpress-translator-unique-content-plugin/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 20:05:05 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[spinner]]></category>
		<category><![CDATA[translate]]></category>
		<category><![CDATA[translation plugin]]></category>
		<category><![CDATA[unique content]]></category>
		<category><![CDATA[wordpress content random]]></category>
		<category><![CDATA[wordpress spinner]]></category>
		<category><![CDATA[wordpress unique content]]></category>
		<category><![CDATA[wordpress unique post]]></category>
		<category><![CDATA[wpuniquepost]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=115</guid>
		<description><![CDATA[Download Description Translates posts automatically when posted between a set of languages using Google Translate. Uses GTranslate class by Jose da Silva. The purpose of the translation plugin is ofcourse to generate more unique content. Installation For instructions, see this page on WP.org Usage The plugin should be pretty self-explanatory. After installation, settings can be [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/programming/wpuniquepost-wordpress-translator-unique-content-plugin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fakeWindows</title>
		<link>http://ilsken.net/blog/programming/fakewindows/</link>
		<comments>http://ilsken.net/blog/programming/fakewindows/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:13:33 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[fakewindows]]></category>
		<category><![CDATA[windows overlay]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=122</guid>
		<description><![CDATA[Copies entire screenbuffer to a memorybuffer, then draws the buffer to a window form which has ontop property. Hence user has a &#8216;fake&#8217; Windows showing, an image that captures all their input without giving any responce. A screenshot would be silly. Source code (DrawingBoard.cs) using System; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Threading; using [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/programming/fakewindows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>mp3finder</title>
		<link>http://ilsken.net/blog/programming/mp3finder/</link>
		<comments>http://ilsken.net/blog/programming/mp3finder/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 15:12:14 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[grooveshark downloader]]></category>
		<category><![CDATA[grooveshark saver]]></category>
		<category><![CDATA[mp3 file finder]]></category>
		<category><![CDATA[mp3finder]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=120</guid>
		<description><![CDATA[Download About Searches through all files in a directory and finds which are MP3-files then moves them to selected folder. This becomes useful when pointed to the cache-folder of your web browser, for finding MP3&#8242;s you have been listening to online using various flash players (llike Grooveshark for example) This is done by reading the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple XOR encryption and nibble switch</title>
		<link>http://ilsken.net/blog/debugging/simple-xor-encryption-and-nibble-switch/</link>
		<comments>http://ilsken.net/blog/debugging/simple-xor-encryption-and-nibble-switch/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 09:09:52 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[cryptology]]></category>
		<category><![CDATA[decryption]]></category>
		<category><![CDATA[encryption]]></category>
		<category><![CDATA[nibble switch]]></category>
		<category><![CDATA[xor]]></category>
		<category><![CDATA[xor encryption]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=117</guid>
		<description><![CDATA[Just to make it a bit confusing. When encrypting, first xor and then swap the nibbles. When decrypting, first swap the nibbles and then xor. How it works Say we have string &#8220;AXE&#8221; (hex 41 58 45) We start with A. A = 0&#215;41 = 65 = 0100 0001 In this example code our key [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>chanSaver</title>
		<link>http://ilsken.net/blog/programming/chansaver/</link>
		<comments>http://ilsken.net/blog/programming/chansaver/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 05:15:12 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[12chan]]></category>
		<category><![CDATA[2chan]]></category>
		<category><![CDATA[420chan]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[chan]]></category>
		<category><![CDATA[chan saver]]></category>
		<category><![CDATA[chansaver]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[image saver]]></category>
		<category><![CDATA[imageboards]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=124</guid>
		<description><![CDATA[Download Save images from your favorite chan imageboards. Tested and working on 4chan and 2chan. Just enter thread URL and it will create a directory with the name of that thread, then start leeching all of the images. Source code (Neverfail.cs) using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/programming/chansaver/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Linked List in C#</title>
		<link>http://ilsken.net/blog/programming/linked-list-in-c/</link>
		<comments>http://ilsken.net/blog/programming/linked-list-in-c/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 05:04:06 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=112</guid>
		<description><![CDATA[This is my class for C# linked lists. Simple as that. using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; &#160; namespace nsLinkedList &#123; &#160; &#160; public class LinkedList &#160; &#160; &#123; &#160; &#160; &#160; &#160; public string line; &#160; &#160; &#160; &#160; &#160; public LinkedList prev = null; &#160; &#160; &#160; &#160; public LinkedList next [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/programming/linked-list-in-c/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MASM Dialog Trainer-base</title>
		<link>http://ilsken.net/blog/gamehacking/masm-dialog-trainer-base/</link>
		<comments>http://ilsken.net/blog/gamehacking/masm-dialog-trainer-base/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 16:38:02 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Gamehacking]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=82</guid>
		<description><![CDATA[Trainer-base written 100% by me in MASM32. I use this for all my trainers now.. Very simple base, About/Exit/Options buttons (2 options), tells you to start game before trying to patch if buttons pressed when game not started. Also has icon &#38; a small bitmap (logoish) from my CSS-trainer. Instructions: 1. UnRAR to anywhere 2. [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/gamehacking/masm-dialog-trainer-base/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Call of Duty 4 Multiplayer Trainer</title>
		<link>http://ilsken.net/blog/gamehacking/call-of-duty-4-multiplayer-trainer/</link>
		<comments>http://ilsken.net/blog/gamehacking/call-of-duty-4-multiplayer-trainer/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 01:52:38 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Gamehacking]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=80</guid>
		<description><![CDATA[This is public-version.. has some usefull options. Posted on the forum Unreal-Gaming.net, also posted here. Content: - Power-level - Max Challenges - Unlock CVars - No Smoke Download here! Incoming search terms for the article:call of duty 4 multiplayer trainer Add this to 100 bookmarks Share this on Bebo Submit this to Bitacoras Share this [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/gamehacking/call-of-duty-4-multiplayer-trainer/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Gamehacking Video-lesson #3 Code Caving (Codecave)</title>
		<link>http://ilsken.net/blog/gamehacking/gamehacking-video-lesson-3-code-caving-codecave/</link>
		<comments>http://ilsken.net/blog/gamehacking/gamehacking-video-lesson-3-code-caving-codecave/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 16:41:44 +0000</pubDate>
		<dc:creator>Mr. Novocain</dc:creator>
				<category><![CDATA[Gamehacking]]></category>

		<guid isPermaLink="false">http://ilsken.net/blog/?p=79</guid>
		<description><![CDATA[Third lesson in the Gamehacking Class. In this lesson (short one) I show how to make codecaves and hastly explain what they&#8217;re used for. The video is 5:42min @ 14,7MB. What you need: - Basic knowledge in ASM - OllyDbg (or other debugger) - Any game Watch the video! (Ilsken.net) Watch the video! (Skilinium.com) Add [...]]]></description>
		<wfw:commentRss>http://ilsken.net/blog/gamehacking/gamehacking-video-lesson-3-code-caving-codecave/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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